![]() It is slow, and doesn't turn very fast as built either. There is not much room to fit things such as a turret, but that's a decision you will have to make. It has a few spare bunks to allow a few people to move around with you, but like the shuttle, it has zero defensive armament when you get it out of said garage. It's main mission is to grab cargo and move it around. The Star Barge is your rusty and crusted over pickup truck that your grandpa left in a garage in the backyard for the last 35 years because he didn't care to tear the header off to replace the gasket and spark plugs. It is essentially a small people can with some engines and a hyperdrive strapped on. It's agility is it's real selling point and can get you from point A to point B rather quickly. Even though it is classified as a transport, it more fits moving people vice cargo. It is effectively useless in combat because of it's weak integrated shielding and hull plating. The Shuttle is about as small as a fighter, which allows for this particular ship to easily dodge pirates and missiles. However, given that in this glorious game that 450k isn't hardly anything to sneeze at when you look at the price tags of the much larger ships, you will quickly realize (without looking at the player's manual) that you've basically got three choices: A transport type ship (Shuttle), a hauler (Star Barge), and an interceptor (Sparrow). I can hear you saying "I've signed my soul to the devil. All very useful and configurable to one's taste. The preferences menu also changes things like sound levels, motion blur, zoom factor, statuses and such. Shift modifies targeting with selecting nearest ship, next escort and talking to planets. If anyone puts together a good profile for XPadder, shoot a comment on the guide! XPadder can get around that issue if you prefer controllers but I am unsure as to how well that would go. If anyone happens to know how to integrate XInput to the (seemingly custom) engine that the game runs on, we could potentially get full controller support. So far, the default key scheme is quite intuitive. Default Keys are as follows:įairly short list, all in all. ![]() Looking at the preferences won't really divulge all too much. If you are on high DPI monitors or at resolutions like 4K and such, there is an official mod found on the Steam Store page that will give you assets much easier to see at (much) higher resolutions. Over time, the game universe will expand as contributors add new missions, story lines, alien species, places to explore, sound effects, and artwork.įor more information, please visit the website or read the player's manual.After downloading and installing, it's a quick process to start the game and is fairly straight forward. A plugin system allows anyone with a text editor and a paint program to create new ships, weapons, or missions, and the galaxy editor can be used to add new star systems and planets.Įndless Sky is free, open source, and cross platform (Windows, Mac, and Linux). You can choose between more than fifty ships and several hundred ship upgrades. The galaxy contains hundreds of star systems and planets, and several alien species with their own unique technologies. The main story line takes about 8-16 hours to play through. Take sides in a civil war, or ignore the story line and just enjoy exploring the galaxy and blasting pirates. Earn money by carrying passengers or cargo, escorting convoys, bounty hunting, or plundering and capturing enemy ships. Work your way up from a relatively wimpy shuttle, cargo ship, or fighter, to a highly upgraded and customized flagship or to a massive fleet of warships or freighters. ![]() Endless Sky is a 2D space trading and combat game inspired by the classic Escape Velocity series. ![]()
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